Thursday, September 23, 2010

The joys of playing on my belly

I know many of you have had and iPhone or Ipod Touch for a while, and even perhaps an iPad.

I got mine, an iPod Touch 64 GB, just about 6 weeks ago, after accepting that my iPod classic had kicked the bucket.

And this opened up the wonderful world of the App store, and, especially, the world of iOS games. Too bad there’s not a NWN2 for iOS yet… ;) But I’ve got other games on there, my favourites being Tower Madness (I never get tired of hearing these aliens explode!) and Civilization Revolution  (a dummed-down Civ-game, but just as addictive), Carcassonne  and, of course, Grokion  (great music and graphics! ;) Though I haven't been much of a platformer kind of guy since the heady Shareware days). The Diablo-like Dungeon Hunter is pretty good too, though I’ve only played the Lite version so far. I was quickly turned off on the other hand by GTA Chinatown Wars’ controls and the 3D CRPG Ravensword with its wafer-thin story and poor writing, not to mention the game breaking bug I hit. More than ever now, I'm looking forward to Ossian's "real" RPG on iOS.

How pleasurable I’m finding now to disconnect from my computer to play quick, fun sessions crashed on the living room couch or lying on my bed. These days I’m spending more time playing in that position than sitting at my desk.

I’ve had a GBA for years now however and it never caused me to part with my computer in this way. It was more of a poor substitute when off travelling somewhere, in some hotel room. Perhaps its the games (and the fact they cost much less on iOS and therefore you can try out more till you find one you really like : gotta love App store pricing and demos!), but likely the actual machine and its interface has more to do with it.

The position of the hands on the iPod Touch and the tactile relationship with the game is something that feels natural and pleasurable. In fact, I’m noticing I’m enjoying more iOS games that you actually interact with through the screen rather than those that use a virtual joystick and buttons.

That’s not to say that PC gaming is dead for me, far from it. I’m still playing : NWN2 of course, Wyrin’s fantastic White Plume Mountain in particular, Mass Effect 2 and Wheelman (I’m a big fan of Vin Diesel, and I’ll enjoy anything that has to do with him, I’m not even sure why!). And I just bought Borderlands, just because it was $10 on D2D. On my PS2, I'm still strumming along to Guitar Hero and Rock Band games from time to time.

And you, if you’ve got an iPod, iPhone or iPad, what games are you playing? I’d like to know what other NWN2 fans are enjoying.

Thanks for reading!

Monday, August 30, 2010

Ossian's big revelation

It's not NWN2, not DA either, but it sounds interesting nonetheless and a probable buy on my part.

Ossian's next game

Monday, June 21, 2010

Grobnar as Gandalf

Just found this video of LOTR meets NWN2. Absolute nonsense, but hilarious. Casting is perfect, for the most part. Reminds me that the OC was finely written and acted. I should play it again someday soon, but busy right now playtesting Wyrin's latest, and playing through every Guitar Hero and Rock Band game I can find on ebay for less than 10 $, shipping included. Playing on my new, second-hand PS2 slim. First console I've owned since my Colecovision.

Monday, May 3, 2010

U is for…


That I was not fast enough with my blog entry, and that Wyrin took the “T”. ‘Cause we all know, what T really is for … ;)


Patch 1.06, Final of Trinity is in testing. Am testing it as I’m playing the mod with my wife for the first time. That might take a little while… I might push it through QA if it lingers...


Still split between getting back into modding and playing games. Playing is winning right now. Of all things, I’ve gotten into Frets on Fire lately. Am also playtesting PJ156’s The Caravan Club , which is well polished and a lot of fun.


It’s raining today. But we had a lovely weekend.

…Uri... Got to go! :P

Wednesday, March 31, 2010

More Trinity

I’m still not done with that one yet! :)

Just released Daronas’ placeables he made for the mod and on the side : 34 new all tintable things to plop down in your areas. My personal favorites are the dragon egg and those fancy plates, but it’s all good, and useful, stuff.

I’ll check if the VFX I made for Trinity warrant a pack of their own. After that, I’ll release Daronas’ new, gruesome “glove” model. Those who saw that ending know what I mean. ;)

I’m also gearing up to start work on update 1.06 which will fix a couple of newly uncovered issues and, what?, more typos! (just one or two!).

Then I’ll have to plan some time to walk the wife through the mod. That should be nice. I have very fond memories of us playing Grim Fandago together. I wonder if she'll want us to play through the fights.

And lastly, Alazander and Tiberius both recently reviewed Trinity at length. A joy to read.


Was playing: SoZ (but got stuck at final encounter – I hate the really tough boss fights), a couple of NWN2 mods I started (but probably won’t finish)

Now playing: Call of Duty 4: Modern Warfare (intense, short-lived shooting action, 30 minutes at a time), DA:O (early Orzammar was long and boring, but now should get more interesting)

Will be playing: more NWN2 mods (next up : Planescape: The Shaper of Dreams (Chapter 1) and The Last of the Danaan)

Wanting to play ASAP: Misery Stone, as soon as update is out (how’s that going J?)


Thanks for stopping by!

Monday, March 8, 2010

Trinity Goes to Asia

This is fun! Master Kaelic, administrator of the Korean NWN2 Community site, seems to have enjoyed Trinity quite a bit, and decided to feature the mod. I wish I could read the pretty lengthy write-up!

He's also got some great screens up, including this one, one of my all-time favorites.

NWN2 has brought me into contact with people around the world, and I love that about the game, that it can draw together people from all over the place.

In other news, I've uploaded to the Vault the model for the student cloak that can be found in Soloria. The files are in override format and can be used by players and builders alike.

Friday, February 26, 2010

Trinity Releases

Trinity OST

The official soundtrack of the mod was recently released on the GPS label. The OST in mp3 format comes complete with album art and playlist!

It’s great fantasy/game music. If you like that kind of stuff, give it a listen. I LOVE it. :)

Udpate v1.05

Text taken word-for-word from the Forum post:

"A new version of Trinity is now up on the Vault. Update 1.05 is a pretty big one : it fixes well over 25 miscellaneous issues.

By order of the President (Mr nice-"NEAT"-thugbert himself), Trinity now has in-game levelling and basic equipment purchasing. So if your character is below level 7, you will be given the option early in game to level him up and get a few gold pieces to buy starting equipment. (I've also tweaked the walkmesh a bit in a certain spot for you, Mr President. Hope you approve.)

Thank you to the 1500 people who downloaded Trinity thus far and to those who came back to leave feedback and issue reports. Since version 1.01 some 50-70 tweaks and fixes have been introduced thanks to you.

If you haven't played the game yet and plan to, then I certainly hope you have fun and that you'll let me know of your experience."

Next releases

I think I have the time now to assemble a Trinity custom assets pack. It will contain new placeables, VFX and cloak. Look for it soon.

And then what?

I’m liking my current modding vacation. Like I said I’m enjoying playing again: gearing up for the final encounter in Storm of Zehir (after going through all the new SoZ locations from the community add-on – some very good stuff in there! Got bored, again, with Fallout 3 (finished the “main” quest and am now slowly getting into some of the DLC stuff) and Assassin’s Creed 1; am nearing the end of BioShock 1 and have just received a cheap eBay copy of Resident Evil 4 for PC (never played these games but I hear this one’s pretty good), so might slowly get into that. DA:O is starting to beckon, but Mass Effect 2 will have to wait a while still (played ME1 pretty late actually).

And THEN what?

NWN2 or DA:O. We’ll see.

Friday, January 29, 2010

Pleasant downtime

Trinity has been out for 3 weeks now. The first week was busy with updates and responses to players, but now it’s calmed down somewhat. The download count reflects that too: from 500 the first week, to about 250 the second and 150 the third. Still Trinity is nearing 1000 downloads as we speak and the speed at which it will reach that point exceeds my expectations by far. And players are clearly enjoying the mod. So I’m (very much still) happy! :)

(Maybe not as happy as JClef and crew! : MS Madness has clearly swept the community! The love for Misery Stone that players are expressing looks to me unprecedented. Job well done Jason et al.!)

Right now, I’m getting ready to release a new update to Trinity (v1.05), and looking to release our custom placeables and items separately, perhaps as well as creature blueprints, voicesets and soundtrack (in mp3 format). Also planning additional content for the mod that will go in a future update (Platinum Edition? ;) ). Stuff I did not get around to before initial release.

I’ve also been spending a couple of evenings with dunniteowl in IRC, who's interviewing me for one of his upcoming Community Updates. My hat goes off to DNO for working so hard on reinforcing the fabric of the NWN2 community. Very valuable work!

All the while, I’m now PLAYING more that I’ve had the chance in the past: NWN2, Fallout 3 and Assassin’s Creed (the first one). Fallout 3 and Assassin’s Creed are great pick-up-and-play games thick with atmosphere and immersion, though quite thin on gameplay. They do fine for the time being, while I work myself up to continue DA… Probably will get to it soon, when I have more than an hour’s time before me to really get into it.

As for What’s Next

Don’t know yet. I’m thinking about it. One thing’s for sure: my modding days are not over. Just don't tell my wife. ;)

Wednesday, January 13, 2010


I'm happy: Trinity has been downloaded more than 500 times in its first week. Pretty good I think for a platform that's 3+ years old. I told myself I'd be pleased if Trinity got 1000 downloads altogether. Looks like it should surpass that. At this rate, Trinity will make Hall of Fame by April.

Ya right. I'll be stunned if it ever makes it: nowadays, the 5000 downloads requirement imposed on NWN2 modules seems unsurmountable.

Be that as it may, right now, my heart warms at the feedback and that's what matters at this stage. I do wish the feedback ratio could top the 2% mark, but that's ever been the norm, so that's just the way it'll have to be.

Monday, January 11, 2010

Trinity Update v1.02

I've just released a first update (1.02) to Trinity, which (among other things) adds Kaedrin PRC pack compatibility.

Also released this weekend was a Trinity Hints pdf. So if you absolutely want to find all magic items and secrets in Soloria, or don't know what to tell that magic mouth, then you might want to have a look.

Reaction thus far to Trinity is fantastic. I could not be more pleased.

Wednesday, January 6, 2010

It's up

Vault Download

Thanks again to all you faithful blog readers and commenters for your support. I'd also like to thank my team members who put their own stamp on the mod: Daronas and SirChet, the playtesters (Amraphael, dgraf, Jet Truebow, Lance Botelle, and Starwars) as well as all the content providers who allowed me to give Trinity, I think, a unique feel. And all the players to come: without at least a few of you, there's not much point.

I look forward to reading your feedback.


Tuesday, January 5, 2010

Any last minute bug reports?

Trinity is being uploaded to the Vault today. If you are among the 50+ people who have downloaded it already, then now would be the time to let me know of any bug/issue you encountered, if any.

If everything went fine, then I look forward to reading your feedback on the Vault!


P.S. I'm taking the download link offline as a new version of the mod will be up on the Vault in the next couple of days. Thanks to everyone who played Trinity thus far!

Monday, January 4, 2010

Trinity Patch #1

Here is a patch to apply after installation, whether you're in mid-game or not, and even if you have not encountered this specific problem.

-Attempts to fix issues with "A Father's Revenge" quest (by far the most complex quest script-wise in the mod :) )


Saturday, January 2, 2010

Play Trinity NOW!

Trinity is ready!

While I await FTP access from the Vault, I've uploaded release 1.00 of Trinity to FileFront so you can get to play it first if you want! (and get back to me with some early bug reports if any! :) )

Leave comments here or at ecpatterson at sympatico dot ca.

Download (self-installer only for now) (Mod taken offline as new version will be up on the Vault in the next couple of days.)

ReadMe here: be sure to read it before you play it. :)

I'd like to thank all you faithful blog readers for your support over the past months. Not sure I would have completed the mod without it.

Hope you enjoy!