Trinity has been out for 3 weeks now. The first week was busy with updates and responses to players, but now it’s calmed down somewhat. The download count reflects that too: from 500 the first week, to about 250 the second and 150 the third. Still Trinity is nearing 1000 downloads as we speak and the speed at which it will reach that point exceeds my expectations by far. And players are clearly enjoying the mod. So I’m (very much still) happy! :)
(Maybe not as happy as JClef and crew! : MS Madness has clearly swept the community! The love for Misery Stone that players are expressing looks to me unprecedented. Job well done Jason et al.!)
Right now, I’m getting ready to release a new update to Trinity (v1.05), and looking to release our custom placeables and items separately, perhaps as well as creature blueprints, voicesets and soundtrack (in mp3 format). Also planning additional content for the mod that will go in a future update (Platinum Edition? ;) ). Stuff I did not get around to before initial release.
I’ve also been spending a couple of evenings with dunniteowl in IRC, who's interviewing me for one of his upcoming Community Updates. My hat goes off to DNO for working so hard on reinforcing the fabric of the NWN2 community. Very valuable work!
All the while, I’m now PLAYING more that I’ve had the chance in the past: NWN2, Fallout 3 and Assassin’s Creed (the first one). Fallout 3 and Assassin’s Creed are great pick-up-and-play games thick with atmosphere and immersion, though quite thin on gameplay. They do fine for the time being, while I work myself up to continue DA… Probably will get to it soon, when I have more than an hour’s time before me to really get into it.
As for What’s Next…
Don’t know yet. I’m thinking about it. One thing’s for sure: my modding days are not over. Just don't tell my wife. ;)