I started Storm of Zehir last week and have been having lots of fun. The level of detail put into the areas is particularly impressive, so is the ingenuity and creativity deployed to build in such an enormous number of skill checks. I also got much more of a kick than expected out of building my own 4-member party and am finding the party conversation system more fun and much less burdensome than I was afraid it might be.
As for the overland map, that’s been interesting too. It sure is a great way to tie together disparate quests and adventure locations and give a feel of open-endedness to the game.
But, boy, those hostile encounters do zap in like madness. That started to become annoying very quickly once into the game, more than anything else ever in NWN2. So I found the script that controls the probability of hostile spawns and applied a modifier to it to reduce the rate at which they are teleported onto the OM. That worked and I can breathe now and not feel like I’m playing Space Invaders or something like that.
If you feel that way about the OM, you too might be interested in downloading the tweak I uploaded to the Vault recently.
We also uploaded the GPS No-Ring UI mod some time ago and have apparently made a few people happy. What more could you ask for.