In spite of what the lack of recent updates might seem to indicate, I’ve been steadily plugging away at Trinity these past few weeks (and enjoying it :) ), in between sessions of Storm of Zehir (and Mass Effect… and enjoying that too), and have managed to reach the 67% completion mark for the mod.
Mostly it’s been work on gameplay mechanics (means of blowing things up, for example), creature blueprints and combat encounters (making use of several community-made creatures and items in the process), scripting a complex convo and the like. All in all, not much I really can show or talk about in detail without getting into spoiler territory. But here are a couple of new screenshots nonetheless, to liven this blog post up if nothing else. By the way, the hood in these shots is courtesy of Arsan and was exactly what I needed for this NPC. The community does put out a lot of great stuff.
All told, about 84% of the assets of the mod are in varying stages of production right now. I hope to get SirChet a partial but playable version of the mod in the near future, for a first reality-check on story-flow, gameplay and duration (and to see how many serious bugs he can find! :) ).
Now, if you've been pining to walk in one of Ayrin's areas, you'll be happy to know this just came out. I'll certainly check this out ASAP.
4 comments:
Cheers for the update! And cool screenies, too. :)
Sounds good - thanks for the update. Nice screens as well! :)
Thanks guys!
It's good to know that you're making progress. 2009 promises to be an interesting year for NWN2 modules. (Actually, 2008 promised to be an interesting year as well, but I guess there was some slippage in producing some of the most highly anticipated mods of this year.)
Happy holidays. :)
Post a Comment