Friday, November 14, 2008

GPS gets into UI modding

Well, sort of. It’s not quite what Lance is doing, or what these guys are up to with their Call of Cthulhu PW.

But it’s a little UI tweak I’ve wanted ever since I was making the Trinity trailer, and with Daronas’ help, we got it done.

GPS’s no-ring UI mod removes those unsightly selection rings you get around your currently controlled character and your selected enemy, that are especially intrusive in strategy mode. It also removes that star that appears when you click the ground to move. Look at the before and after shots to see what I mean.

With this, you can get a perfectly clean screen when the GUI is hidden: great for filming gameplay footage with FRAPS, for taking screenshots or for total immersion while playing.

It can make for a better playing experience when the GUI is up too. One reason I seldom played in strategy mode outside of combat was because of that permanent ring around my character.

It was a simple tweak to do really (override 3 images with null ones), once we figured out what we needed to modify and how.

The no-ring UI mod will go up on the Vault some time soon.

I’m also working on a few tweaks and add-ons (including TonyK compatibility) for my favourite custom UI, Lite UI. Anyone else uses this UI? The add-on may also find its way to the Vault some time in the near future.


Lance Botelle (Bard of Althéa) said...

Hi E.C. Patterson,

I like what you did here. Nice touch! The more people get into UI modding, the better as far as I can see. It allows more personal customisation to help modules reflect the builders' unique styles.

Just to let you know, I am probably going to wait to see what happens regarding Map Pins, with respect to a possible patch from Obsidian. I did start to look at doing a Vault release, but it started to get involved. ;)

By the way, if you want to do more with UI modding, check out my tutorial at the Vault. It covers most aspects for simple GUIs, which is all I do:

Also, thanks for blogging my blog! :)


Thete said...

Whoo we got a mention :). Thats a nice idea, anything to help immersion is good. Nice screenies to, an inviting bridge over an inviting stream.

Indira Lightfoot said...

Heh, a bit late to comment on this perhaps - but I'll gladly go ahead and do it anyways! :)

This is great - as soon as it is available, i will definitely use it for all sorts of things, from taking screenshots to in-game enjoyments.

Thanks for coming up with a solution for blotting out those often annoying rings!

E.C.Patterson said...

Lance: your tutorial is what inspired me to even contemplate UI modding as a possibility. Nice work on that!

Thete: Thanks for dropping by! I've been really impressed by your work ever since I saw your post on the Bouncy Rock forum. Hope the project is going well.

Indira: I'm happy to hear you might also make use of this little tweak! I'll try to upload it tonight.

Anonymous said...

Hate to burst the bubble, but both of these (the rotating ring and the effect marking movement) can already be turned off using NWN2's options menu.

E.C.Patterson said...


Thanks for visiting the blog.

True, the movement target marker can be turned off, but the "spark" VFX that is attached to it still remains. As explained, this gets rid of that spark.

As for the character control ring or "Selected character cursor", that part can only be *partially* turned off. It will still appear when you take control of a character, and will then fade away. Moreover, I believe this feature is relatively recent, though I could be wrong on that front. Our tweak gets rid of it entirely.

If I'm wrong and these two things can really be turned off completely from the menu, then it would be nice if you could say how.