Our modest contribution to the Community Halloween mod is almost done. Just needs to have a final convo with our avatard plugged in and a final coat of polish. Here are a couple of not-too-spoiling shots (yes, the second one is an actual in-game screenshot. ;) ). Wish I could show the couple of custom items Daronas has made for the GPS goody bag, but we decided to keep that as a surprise...
The mod originally made use of the newish SetLightActive function to turn lights on and off. But since that function is broken for now, I had to come up with an alternate custom function to spawn/destroy the "same" lights at will, and in the same spot. Nothing complicated, except that BPs need to be created for each distinct light...
I personally am really looking forward to playing this shared Halloween campaign. And that's just what I plan to be doing when I come back home from trick-or-treating with the kids on the 31st.
2 comments:
I can't seem to zoom in on your screenshots. Are your image links working properly? I'm really curious to see what you've posted, especially as you guys have kept completely mum about your Halloween mod until now.
Like you, I've had to make the same workarounds to get lights to turn on and off properly even when a saved game is reloaded. It would be interesting to see just how different or alike our mods really are. :D
Hey Frank. Yeah, I just realized the picture links weren't working... It always does that when I make a post from my office laptop (I thought uploading them to a draft post from home like I did this morning would prevent that. No luck I guess.)... I have no clue why. I'll need to re-upload them tonight from home.
I'm pretty sure our mods will be very different. :)
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