To celebrate our anniversary this year, my wife and I got to spend 36 kid-free hours the other weekend at a hotel overlooking Sacacomie lake. This nearly unspoiled lake (spoiled pretty much only by the hotel) is about 2 hours north-east of Montreal.
What do you think I was telling myself while taking in this view from the restaurant terrace or while canoeing on the lake?
“Damn, another weekend wasted. I could be home in my basement right now working on the mod.”
Just joking! Of course I wasn’t thinking that.
But looking at the islands dotting the lake, the gentle hills crowning it, covered by evergreens, I really was contemplating for a moment just how best I could render this landscape in the NWN2 toolset. This is not by any means the first time I have had thoughts along those lines, and I’m convinced most builders have had them too.
I used to view the world in a similar way at the time, many years ago, when I fancied myself a photographer. Everywhere I looked I wasn’t simply seeing the reality before me, but was constantly evaluating the possibility for a photograph, determining angle, analysing the light.
It got really annoying after a while to constantly see the world as a potential picture. And that was part (albeit a minor one) of my decision to let go of that intensive pursuit, and forget about being a photographer.
I hope to be able to guard myself against this happening with modding. So far so good I think.
Into the Forgotten Realms continues to progress. The mod is pretty much at the halfway point now.
As I mentioned before, I’m producing a teaser trailer to mark this event. So some of my modding time lately has gone into filming and editing game footage for it.
Here’s a bit of assembled combat footage put together for the trailer. It’s still a bit crude, and I’m not at all sure it will be part as is of the teaser, but I thought I’d show it to you nonetheless.
ItFR will have heavy combat potential, while being low in hack and slash, if that makes sense. All combat will be logically tied into the plot. The plans are for somewhere around 15 encounters that could result in combat within the 4-5 hours of the mod. The combat minded will be able to handle all these encounters by force, while those inclined to deal with them differently can cut combat by half probably.