Thursday, October 22, 2009

TRINITY enters alpha phase!

This is a huge deal for us. TRINITY has gone alpha, meaning we’ve reached a point where the game is playable from beginning to end, and has all the required content to test out gameplay and story flow.
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The adventure in TRINITY begins as you stand before the Lord of Shadowdale. Lord Falconhand, acting on behalf of the Dalelands Council, selected you to lead a party of adventurers on a mission to stop one would-be tyrant from succeeding where another one failed twenty years before. Setting off from the Twisted Tower of Shadowdale by the Ashaba river, you will be taken to a section of the old elven forest of Cormanthor near the ruins of fabled Myth Drannor. From there, you will plunge deep underground into one of the area’s abandoned schools of wizardry on a hunt for magic, and a chase for one man.

With gameplay inspired by PnP adventuring, TRINITY is a module for level 6 to 8 characters in which your decisions really do matter. Play length is estimated at 6 hours for now.
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The alpha version is in the hands of our QA department (i.e. SirChet ;) ) for continued testing and we’re moving steadily towards private beta.

The beta version will :

- No doubt fix many bugs discovered during the alpha
- Tie up some story and gameplay loose ends
- Add more creature and object descriptions
- Further balance combat
- Add a couple of cinematic cutscenes
- Integrate opening and closing movies
- Have edited dialogues and descriptions
- Add a sidequest involving driders and blowing up stuff

To celebrate here are four of the custom loadscreens, beautifully mounted by Daronas.

16 comments:

Jason said...

Great news, congratulations!

JasonNH

E.C.Patterson said...

Thanks Jason. Hope you get the time to play it one day! :)

Jason said...

I'll absolutely make the time.

JasonNH

Jclef said...

Yeah, I'll definitely be making time for this as well. Congratulations to GPS!

Love those loading screens too!

Kamal said...

yay and congrats.

Wyrin said...

excellent news!

Nacaal said...

Congratulations! really looking forward to play this! :-)

E.C.Patterson said...

Thanks guys! It feels really close now!

dgraf said...

Great news EC - I have been looking forward to this for a long time.

Chaos Wielder said...

Huzzah! It's been said before, but it has to be said again.

I want a quest where I blow up driders.

Lance Botelle (Bard of Althéa) said...

Well done for reaching alpha stage!

It is always so hard getting to that point, but once there, one can relax somewhat, knowing it's reasonably downhill from there on.

The end is in sight!

Lance.

Amraphael said...

I'll join the choir. Hurray, thats great news! Seems that I have to take a long vacation soon.

E.C.Patterson said...

Again, many thanks! Couldn't have done it without you all, seriously. Words of encouragement and enthusiasm go a long way in this process!

Indeed, everything feels much easier now. Except some of those nasty bugs ... ;)

Oh, and that quest does not involve blowing up driders. Though I guess you could. But you'll have to time it well. They move darn fast... ;)

Evan Yeung said...

You know, I've been thinking about uninstalling NWN2 from my computer because it's been so long since I've played it. Trinity might be the reason why it stays on...

Hope to see it soon!

Shaughn said...

Congrats on the alphs look forward to seeing this out there.

E.C.Patterson said...

Evan: Thanks for dropping by! Always like to see a new face. That's quite a compliment and vote of confidence. NWN2's a great game!

Thanks Shaughn!