[Note: No. I don't mean Mysteries of Westgate. ;)]
Before starting on this project two weeks ago, Daronas, Sirchet, and I couldn’t believe no one had done a packhorse for NWN2 yet.
There'll be one now: GPS Packhorse. It’s been submitted and should be up on the Vault soon.
Here’s part of the ReadMe:
GPS PACKHORSE for NWN2
Your very own packhorse. Anywhere. Anytime.
GPS Packhorse can be used by players in any existing module (official or community), including in an ongoing game. It can also be easily implemented by builders directly into their own mods and PWs.
-Randomly spawns a horse in one of four different looks. One in ten chance to get a white stallion.
-Option to “pay” for the horse: for those who would like to RP their acquisition.
-Conversation-driven options and orders: stay, follow, personal and party inventory management, rename and despawn.
-When in party, packhorse will follow and respond to orders as any companion would. But packhorse is not a warhorse. It will flee all combat.
-Equipped with saddle bags for greater carrying capacity.
-“Slot Blockers” prevent players from equipping horse with their own equipment.
-Close to official D&D stats.
-Multiplayer theft prevention (BETA): only the horse's owner or a party member can “talk” to the horse and issue orders. Ownership can however be transfered to another nearby player.
-Requests for other features are welcome.
Gaming Parents Studios
Original idea and beta testing: Sirchet
Packhorse's load : Daronas (rope, crate, keg, and bedroll modeled and textured by Obsidian)
Blueprints, dialogues and scripts: E.C.Patterson