I’ve been spending the better part of my modding time in the past week (10 hours or so), finishing up the dialogue for one of the major encounters in Trinity.
Finishing up. This was already a 1900 word convo. But, builders, you know how it is: I needed to devise the different resolution paths (this particular encounter can be resolved in one of four different ways, including combat), script what each of these paths demanded, adjust and complete the convo to reflect them, plan and write branches for different states of that particular encounter etc. And through it all, I added barely 600 words… And I haven’t even tested it thoroughly yet.
Over a dozen hours total, counting the first 1900 words written way back, but not the area design for that encounter, the creature blueprints, the NPCs’ custom equipment etc. All this for an encounter that may last 3 minutes in total (not counting the optional quest or combat).
Am I nuts to spend so much of my free time on this?
I remember Josh/Anduraga once said on the NWN2 Forums that one had to be a masochist to build a mod, or something like that. I don’t know about masochist, but it certainly takes a certain type of person. At the root, obviously, it takes someone who is willing to dedicate huge amounts of time to a (mostly) solo creative endeavor, at the expense usually of other activities. That’s one reason I sometimes equate mod building to other solitary artistic pursuits (as a way to explain it to friends, family, wife… and myself): writing, painting, sculpting, photography etc.
For a variety of reasons, I always thought one had to be a little crazy to be an artist.
But artists also love their art. And that’s part of why they keep at it.
(Yes, mod building is art. :) )
Have a good weekend everyone!