Monday, January 12, 2009

No one likes to play alone

This will be old news to those who visit our site, but I thought I’d finally officially post the results of the poll we conducted some time ago on preferred party size.

Sixty-eight people responded to the question (a great turn-out!): “In a solo mod, what is your ideal NWN2 party size?”. And the results were:


Two results of special note: no one likes to play solo, and a larger proportion of players like to have 3 companions to adventure with.

Sure seems like the folks at OEI got it right in SoZ with their party of 4 player-created characters, doesn’t it.

Trinity is built around a party of 5 and you start off with the full roster of 4 companions. While players will be able to dismiss any of them at any point in the game without breaking conversations or quests, the mod will be balanced for the complete party and a good part of the banter and interjections will rely on all party members being present. My recommendation then will be to play with all companions, on a first run-through at least.

If I were to do it again, I’d probably go with 3 companions. But now, I’ve grown too attached to each of them and can’t see myself cutting anyone from the roster.

1 comment:

Lance Botelle (Bard of Althéa) said...

With the advent of party PCs added at time of creation, you may find the need for normal companion building less of a requirement. That said, I do think there is a need to add scripts/conversation lines that allow any of the players characters to have something to say whether they are added PCs or companions.

It may call for a different way of handling things, but should have an interesting future.

And as I read in another post somewhere, some people like the interation of their characters, while others prefer them to be silent. Once again, it boils down to getting the interaction right. ;)

Lance.