This interior area in Trinity has been giving me headaches and very low FPS since the beginning (between 9 and 26 fps in a benchmark test) and I finally decided to do something about it.
I looked at whether it was due to poor custom tileset optimization, or abundance of point lights and VFX. Adjusting Fog clip didn’t have any impact, nor was the clipping even noticeable in game! Lowering draw distance in the game settings though helped a lot.
Finally I accepted that the poor performance had to do with size really (no doubt the fact that the place was packed with objects of all sorts helped…). The area was 24x30 or so. Didn’t think it would have been much of a problem given it was an interior area.
So I finally came around to the idea of cutting the area up in 3 parts, and now am getting fps in the 23 to 81 range. A better experience for everyone.
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Besides that, I’ve been working lately on setting up pretty cool fights with fire ants, ghosts and a death tyrant beholder (different fights, not at the same time). I attached some popping VFX’s on the ghosts’ death that give a lot of spirit to the fight.
Also been working on some gameplay mechanics and custom items. After suggestions from players in this thread, I decided to make a statuette that summons 2-8 pseudodragons (when I used to play PnP, pseudodragons were THE coolest thing) and a gem that you can imbed in any of your weapons to turn it into an elemental weapon that will deal random elemental damage, complete with appropriate VFX.
I’ve got a bunch of other custom scripted items done and in mind, in addition to many custom items that use conventional properties. Besides at the outfitting store in the staging area of the mod, most items to be bought or found in Trinity will actually be custom made. I always find it nice when playing when I find an item I’ve never seen before.
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In other news, I’m leaving on vacation for a week in