Wednesday, May 4, 2011
Hall of Fame status is a great addition to all the positive feedback Trinity has garnered on and off the Vault. To this day, I'm proud of what we achieved and how the game we built resonated with players.
Thank you again to everyone who played Trinity and supported us along the way.
P.S. New edition is still forthcoming. I'm so swamped with work these days that time, energy and motivation has become hard to find. Instead of an Anniversary edition I might just make it an Hall of Fame edition. :)
P.P.S. Congratulations also to Amraphael whose Zork module also just made it in!
Thursday, February 17, 2011
One year ago today, the current version of Trinity was released. The mod occupied such a big part of my life over the two preceding years that I wanted somehow to mark that anniversary.
I’m proud that Trinity remains the highest rated complete NWN2 adventure set in the Forgotten Realms that is open to any class and race (Hey, it fits the niche! I’ll take it! ;) ).
Thank you to everyone that downloaded the mod and those that came back to leave feedback. And once again, because I could never say it enough, I’d like to thank all other modders and players that gave their support during production. And lastly, thank you to all the content makers whose creativity and talent helped make Trinity what it is, to the playtesters and, especially, to my two fellows in arms at the time, Daronas and Sirchet. All of you made building Trinity something memorable.
I’m currently testing the new edition and it should be ready soon. It will feature a new batch of fixes and tweaks in a consolidated download and, most importantly, fog of war!, thanks to the work of Lance Botelle.
Thursday, September 23, 2010
I got mine, an iPod Touch 64 GB, just about 6 weeks ago, after accepting that my iPod classic had kicked the bucket.
And this opened up the wonderful world of the App store, and, especially, the world of iOS games. Too bad there’s not a NWN2 for iOS yet… ;) But I’ve got other games on there, my favourites being Tower Madness (I never get tired of hearing these aliens explode!) and Civilization Revolution (a dummed-down Civ-game, but just as addictive), Carcassonne and, of course, Grokion (great music and graphics! ;) Though I haven't been much of a platformer kind of guy since the heady Shareware days). The Diablo-like Dungeon Hunter is pretty good too, though I’ve only played the Lite version so far. I was quickly turned off on the other hand by GTA Chinatown Wars’ controls and the 3D CRPG Ravensword with its wafer-thin story and poor writing, not to mention the game breaking bug I hit. More than ever now, I'm looking forward to Ossian's "real" RPG on iOS.
How pleasurable I’m finding now to disconnect from my computer to play quick, fun sessions crashed on the living room couch or lying on my bed. These days I’m spending more time playing in that position than sitting at my desk.
I’ve had a GBA for years now however and it never caused me to part with my computer in this way. It was more of a poor substitute when off travelling somewhere, in some hotel room. Perhaps its the games (and the fact they cost much less on iOS and therefore you can try out more till you find one you really like : gotta love App store pricing and demos!), but likely the actual machine and its interface has more to do with it.
The position of the hands on the iPod Touch and the tactile relationship with the game is something that feels natural and pleasurable. In fact, I’m noticing I’m enjoying more iOS games that you actually interact with through the screen rather than those that use a virtual joystick and buttons.
That’s not to say that PC gaming is dead for me, far from it. I’m still playing : NWN2 of course, Wyrin’s fantastic White Plume Mountain in particular, Mass Effect 2 and Wheelman (I’m a big fan of Vin Diesel, and I’ll enjoy anything that has to do with him, I’m not even sure why!). And I just bought Borderlands, just because it was $10 on D2D. On my PS2, I'm still strumming along to Guitar Hero and Rock Band games from time to time.
And you, if you’ve got an iPod, iPhone or iPad, what games are you playing? I’d like to know what other NWN2 fans are enjoying.
Thanks for reading!
Monday, June 21, 2010
Monday, May 3, 2010
That I was not fast enough with my blog entry, and that Wyrin took the “T”. ‘Cause we all know, what T really is for … ;)
Patch 1.06, Final of Trinity is in testing. Am testing it as I’m playing the mod with my wife for the first time. That might take a little while… I might push it through QA if it lingers...
Still split between getting back into modding and playing games. Playing is winning right now. Of all things, I’ve gotten into Frets on Fire lately. Am also playtesting PJ156’s The Caravan Club , which is well polished and a lot of fun.
It’s raining today. But we had a lovely weekend.
…Uri... Got to go! :P
Monday, March 8, 2010
He's also got some great screens up, including this one, one of my all-time favorites.
NWN2 has brought me into contact with people around the world, and I love that about the game, that it can draw together people from all over the place.
In other news, I've uploaded to the Vault the model for the student cloak that can be found in Soloria. The files are in override format and can be used by players and builders alike.
Friday, February 26, 2010
The official soundtrack of the mod was recently released on the GPS label. The OST in mp3 format comes complete with album art and playlist!
It’s great fantasy/game music. If you like that kind of stuff, give it a listen. I LOVE it. :)
Text taken word-for-word from the Forum post:
"A new version of Trinity is now up on the Vault. Update 1.05 is a pretty big one : it fixes well over 25 miscellaneous issues.
By order of the President (Mr nice-"NEAT"-thugbert himself), Trinity now has in-game levelling and basic equipment purchasing. So if your character is below level 7, you will be given the option early in game to level him up and get a few gold pieces to buy starting equipment. (I've also tweaked the walkmesh a bit in a certain spot for you, Mr President. Hope you approve.)
Thank you to the 1500 people who downloaded Trinity thus far and to those who came back to leave feedback and issue reports. Since version 1.01 some 50-70 tweaks and fixes have been introduced thanks to you.
If you haven't played the game yet and plan to, then I certainly hope you have fun and that you'll let me know of your experience."
I think I have the time now to assemble a Trinity custom assets pack. It will contain new placeables, VFX and cloak. Look for it soon.
And then what?
I’m liking my current modding vacation. Like I said I’m enjoying playing again: gearing up for the final encounter in Storm of Zehir (after going through all the new SoZ locations from the community add-on – some very good stuff in there! Got bored, again, with Fallout 3 (finished the “main” quest and am now slowly getting into some of the DLC stuff) and Assassin’s Creed 1; am nearing the end of BioShock 1 and have just received a cheap eBay copy of Resident Evil 4 for PC (never played these games but I hear this one’s pretty good), so might slowly get into that. DA:O is starting to beckon, but Mass Effect 2 will have to wait a while still (played ME1 pretty late actually).
And THEN what?
NWN2 or DA:O. We’ll see.